This section serves as a fun, but brief, chance to explore a little bit the differences between the two worlds (unfortunately, the party hasn’t acquired a boat in Home World, and the Porre Army is busy investigating Fossil Valley, so our range of exploration is limited to the southern half of El Nido’s largest island). Seeing as no one’s seen the Water Dragon in Another World, we might as well jump back to Home World and see if we can find it in that reality instead. Pyre seriously and doesn’t try to go there first), which is the thing we need to finally travel across the rift between the two worlds (speculation about why Kid has the artifact that makes this possible may begin now). The only problem is that no one’s seen the Water Dragon for years now.įlash forward to the party going back to Guldove where they recover Kid’s amulet (and Kid and Doc if the player takes the warning about heat in Mt. It’d be great if they could ask the Water Dragon for help with this problem (I don’t really know why it is that anyone presumes they can just go talk to a dragon and ask for assistance like it’s no big deal actually, strike that, I think I do know why anyone in game would suggest this is a good idea, but I can’t mention it just right now because it would be very spoilery). Pyre’s a super hot volcano, and they probably won’t be able to stand the heat on their own. Invincible from the ghost ship, Serge and friends get a tip that Mt. The next episode is kind of a strange one in Chrono Cross‘s narrative, but I found that I really enjoyed it on this playthrough.
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